Love the breakdown! I liked how you listed the customer profiles, their problems and came up with solutions.
My thoughts are the prompt is still ambiguous enough I’d want to understand why we’re designing a wine app. “Pick”doesn’t equal user is in a hurry to me. Is it revenue, is it a pet project, is it driving more users? Does the grocery just want to get rid of the wines? I’d verify and this would affect how I design mvp. I’d validate location and tech constraints as well.
Then for solutions, I’d explain more on trade offs-why did you choose a questionnaire? If they’re in a rush and their food is melting do they really want to answer some questions? What are some other design options? And how does all that tie into Initial goal? Will this app still be needed 3-4 years form now? Any security issues etc. And based on that pick the best solution.
I’d provide some success metrics as well - how fast we found a wine? User happy with their choice?
I'm not sure how I missed your comment, sorry! Thank you for such a thoughtful reply.
Lots of excellent points. I definitely think a success metric is missing from this gameplay. If we're solving for efficiency, perhaps tracking the time between app open and wine checked out would do.
Love the breakdown! I liked how you listed the customer profiles, their problems and came up with solutions.
My thoughts are the prompt is still ambiguous enough I’d want to understand why we’re designing a wine app. “Pick”doesn’t equal user is in a hurry to me. Is it revenue, is it a pet project, is it driving more users? Does the grocery just want to get rid of the wines? I’d verify and this would affect how I design mvp. I’d validate location and tech constraints as well.
Then for solutions, I’d explain more on trade offs-why did you choose a questionnaire? If they’re in a rush and their food is melting do they really want to answer some questions? What are some other design options? And how does all that tie into Initial goal? Will this app still be needed 3-4 years form now? Any security issues etc. And based on that pick the best solution.
I’d provide some success metrics as well - how fast we found a wine? User happy with their choice?
Thanks for coming to my ted talk :)
I'm not sure how I missed your comment, sorry! Thank you for such a thoughtful reply.
Lots of excellent points. I definitely think a success metric is missing from this gameplay. If we're solving for efficiency, perhaps tracking the time between app open and wine checked out would do.